School gym environment created for a tethered VR headset experience.
Assets created in Maya, textured in Substance Painter. Renders from Unity.
![](https://www.emilycheung.co.uk/wp-content/uploads/2021/08/Gym-01-1024x606.jpg)
![](https://www.emilycheung.co.uk/wp-content/uploads/2021/08/Gym-02-1024x606.jpg)
![](https://www.emilycheung.co.uk/wp-content/uploads/2021/08/Gym-03-1024x606.jpg)
![](https://www.emilycheung.co.uk/wp-content/uploads/2021/08/Gym-04-1024x606.jpg)
![](https://www.emilycheung.co.uk/wp-content/uploads/2021/08/Gym-05-1024x606.jpg)
![](https://www.emilycheung.co.uk/wp-content/uploads/2021/08/Gym-06-2-1024x606.jpg)
![](https://www.emilycheung.co.uk/wp-content/uploads/2021/08/Gym-07-1024x606.jpg)
![](https://www.emilycheung.co.uk/wp-content/uploads/2021/08/Gym-08-1024x606.jpg)
School gym environment created for a tethered VR headset experience.
Assets created in Maya, textured in Substance Painter. Renders from Unity.
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